Six 3D Classics were released on the eShop on the 3DS between June 2011 and March (or April for those not getting the code with Kid Icarus: Uprising) 2012 of various NES and arcade ports. The 3D effect brought a new dimension to the games that varied in age ranging from shooters to side scrollers. The six games in this collection are Excitebike, Xevious, Urban Champion, TwinBee, Kirby’s Adventure and Kid Icarus.
Excitebike is shown expanded with the 3D slider at 100%.
Excitebike was released as a launch title for the NES in 1985 and made its 3D debut on the eShop June 6, 2011. Shifting in and out of hyper drive while keeping the temperature gauge from overheating is one of the key elements that need attention immediately in order to reach the qualifying time. Along with these factors, the constant obstructions throughout the course along with other drivers, available in Selection B, can make the qualifying time and winning even more difficult. The 3D effect is possibly the most impressive in this title of the collection; it features the background expanding in depth rather than the foreground, reducing the amount of “ghosting” experienced while playing games in 3D.
Mighty Bomb Jack is a 1987 release for the Nintendo Entertainment System by Tecmo, which received ports on the Commodore 64, Atari ST and Amiga in 1990. Later, the game was released as a download on the Wii Virtual Console in 2007, though most recently, the the 3DS release as a VC game on the eShop came Dec. 6 marking the first release to a handheld. Mighty Bomb Jack is the sequel to the arcade game Bomb Jack.
Mighty Bomb Jack was released by Tecmo in North America in 1987. The game hit the 3DS eShop Dec. 6, 2012, in North America.
The game made its release on the Japanese eShop in September, making a gap between the North American release three months. The game has been featured on the Japanese show called GameCenter CX featuring the show’s star Shinya Arino playing the game before a live audience, which has a fan-translation available at www.gamingcx.com. The game also was featured on episode 6 of the official translation of Retro Game Master, which used to be on Kotaku’s website.
Nintendo announced Nov. 22 that New Super Mario Bros. 2 players had reached 300 billion coins in its global coin counter, which is tallied through the 3DS’s spotpass feature. In recognition of the achievement, classic levels based on the original Super Mario Bros. and Super Mario Bros. 3 were released and available to players free through the shop that can be accessed in the game through Feb. 1, when the pack can be bought for $2.50.
New Super Mario Bros. 2 recently received the Gold Classics Pack for download. Featured is the bonus area from Super Mario Bros. 1-1.
The newly released pack Gold Classics Pack is the sixth DLC (downloadable content) pack released for NSMB2 for the 3DS. The pack has a difficulty rating of 1 out of 5 stars with a goal of 30,000 coins (maxing out the course coin counter). The levels, despite being in the Coin Rush mode offers plenty of opportunities to delay the player from reaching a time over. Between the levels, players can increase time with two midway-point flags offering an additional 100 seconds apiece, 65 10-second clock and 4 50-second clocks. The total time for the courses could reach 1350 seconds on the timer, which means every course could be thoroughly explored.
New Super Mario Bros. 2 for the 3DS has new levels to play in its Coin Rush mode through Downloadable Content (DLC). Nintendo recently released three packs containing three levels apiece, each following a different theme. The Coin Challenge Packs have leaderboards online for global competition. More have been announced and will be released in the upcoming months.
The beginning of the first level in Coin Challenge Pack A.
Upon unlocking Coin Rush and receiving the Spot Pass that the Shop has been opened, players can choose packs to continue with new challenges. The Gold Rush Pack contains courses filled with Goombas, Cheep Cheeps and Twomps with plenty of coins. The Coin Challenge Pack A (the first of the challenge packs) features levels with lots of pipes, switch platforms and tons of Sledge Bros. The appropriately named Nerve-Wrack Pack contains a P-switch-based level, jumping atop Koopa Paratroopas over giant lava pits and bullet bills in a cannon-type stage.