Mario & Luigi Dream Team is the fourth entry in the Mario & Luigi RPGs for Nintendo’s handheld systems. With a release in North America for 3DS Aug. 11, 2013, I had more than a month to complete and try the “Hard” mode of the game before making an analysis.
For veterans of the series, many characters found in previous entries make cameos throughout the journey across Pi’illo Island. Mario and Luigi are on vacation where Princess Peach accidentally carried into the depths of the castle. Mario and Luigi venture through a series of rooms where the basics of the game are learned before gathering a petrified pillow. Luigi decides to plop on a bed with the newly found pillow found where a dream portal opens and Peach enters. Mario leaps into the dream portal where he learns about the Pi’illos and the game truly begins.
Although the Nintendo Direct in October revealed the third installment of DLC for New Super Mario Bros. 2 would be released at the end of November, the release instead came Dec. 5, 2012, with the fourth and final release following on Dec. 20. The two packs released in the third installment includes Coin Challenge Pack C and Platform Panic Pack, which happen to rank quite a bit higher on the difficulty scale compared to the recent free DLC the week before. The final installment of the DLC includes Mystery Adventures Pack and Impossible Pack, the latter which is so difficult, does not include a star to indicate difficulty.
Level 2 of the Coin Challenge Pack C has a mini pipe at the top of the first section.
Coin Challenge Pack C ranks with a difficulty of three stars. The first stage in this pack allows the player to grab many coins by using each type of power-up in the game. The first section makes use of the Super Star, followed by the Super Leaf, Mega Mushroom and the Mini Mushroom. The second stage involves a trek through a pyramid, but the top path through the mini pipe should yield a better coin outcome compared to the lower path, if still Mini Mario. Once through the pipe though, use the Gold Flower in reserve to maximize the profits from the bricks and Gold Mushrooms. The third stage is best suited for use with the Gold Flower, which can be accessed near the first Star Coin. Many of the walls of the volcano interior are lined with bricks that would otherwise be difficult to generate the coins and Gold Mushrooms.
Nintendo announced Nov. 22 that New Super Mario Bros. 2 players had reached 300 billion coins in its global coin counter, which is tallied through the 3DS’s spotpass feature. In recognition of the achievement, classic levels based on the original Super Mario Bros. and Super Mario Bros. 3 were released and available to players free through the shop that can be accessed in the game through Feb. 1, when the pack can be bought for $2.50.
New Super Mario Bros. 2 recently received the Gold Classics Pack for download. Featured is the bonus area from Super Mario Bros. 1-1.
The newly released pack Gold Classics Pack is the sixth DLC (downloadable content) pack released for NSMB2 for the 3DS. The pack has a difficulty rating of 1 out of 5 stars with a goal of 30,000 coins (maxing out the course coin counter). The levels, despite being in the Coin Rush mode offers plenty of opportunities to delay the player from reaching a time over. Between the levels, players can increase time with two midway-point flags offering an additional 100 seconds apiece, 65 10-second clock and 4 50-second clocks. The total time for the courses could reach 1350 seconds on the timer, which means every course could be thoroughly explored.
The newest entry of the Paper Mario series has gone portable with Sticker Star its recent release on the 3DS. This game marks the fourth in the series, which in this case the game is a throwback to adventure games of the 1980s where solving puzzles is the main focus and strategy in battles is limited to the inventory of stickers.
Paper Mario Sticker Star was released with a pre-order bonus of a giant-size sticker.
Sticker Star puts Paper Mario into a 3D environment, essentially making the 3DS appear as a diorama. Clouds hang from strings and most landscapes are made from cardboard. A few loose scraps and stickers applied correctly lead to the next location in this adventure game with RPG elements. Everything about the game seems well balanced and will actually require some thought instead of blazing through to the end. Unlike most other games released from Nintendo in the past few years, no tutorials will hold the player’s hand with each new item. Once the basic techniques are learned (timed attacks, defend, paperize), the only hints come from Kersti, which may be very vague at times.
Imagine it is 1992, the Super Nintendo Entertainment System (SNES) has only been out a year, but the great Super Mario Bros. 3 seems bleak graphically in comparison to the system’s launch title Super Mario World. With developer’s focusing its attention to the 16-bit console, thoughts of seeing the Super Mario Bros. games featuring an upgrade were distant. In 1993, however, Nintendo released Super Mario All-Stars, a compilation of the original series with the addition of the Japanese version of Super Mario Bros. 2, known as the Lost Levels. These Mario games have seen re-releases with the Super Mario Advance series from 2001-2003, but the compilation made a reappearance with the Wii in 2010.
Super Mario All-Stars was released in North America August 1, 1993.
This collection was the first remakes of Nintendo Entertainment System (NES) games for the SNES. The new collection fixed glitches from the original games and included new features such as a saving system for every game, the correct path sequence for castles includes sounds, the jumping physics once hitting a block in Super Mario Bros. and The Lost Levels and the ability to select a different character upon defeat and the 7-up in the bonus game in Super Mario Bros. 2. All of the graphics were upgraded from 8-bit to 16-bit along with the enhanced music capabilities of the new system.