Nintendo marks the newest entry for the tunic-wearing, sword-wielding Link in The Legend of Zelda: A Link Between Worlds on 3DS. The replay value hits a high point for players as the developers intended the game to have mostly free reign over exploration.
The Legend of Zelda: A Link Between Worlds is the direct sequel to the SNES classic A Link to the Past.
A direct sequel to the Super Nintendo 1991 release of A Link to the Past (ALttP), A Link Between Worlds (ALBW) revisits Hyrule with familiar terrain that has transformed slightly between the games.
“It’s dangerous to go alone. Take this.” These words offered insight into the world just entered; it’s an open world for exploring, but a sword is necessary to keep the danger at bay. Released in 1985 and making the first appearance of a battery-backed cartridge released in North America, The Legend of Zelda ventured into new territory of the adventure game genre.
The original release of The Legend of Zelda was Aug. 22, 1987. The game was re-released for the Nintendo Entertainment System as part of the Classic Series in 1990.
The Legend of Zelda allowed players to complete the underground levels in almost any order. From early in the game, every level in the game is accessible, beside 4, 7 and 9. Without a driving storyline besides the manual and screen after staying on the title screen, the game lets the world open on its own. The simple plot keeps the focus on the exploration, with nothing bottlenecking the journey besides necessary items… not non-playable characters (NPCs) blocking the paths to continue to the next level. It truly is an adventure where exploring is not only the focus, but the cryptic clues from the old men in labyrinths is all the help available in-game.