The 2013 Winter Friendly Pokémon Tournament is currently happening. Since I have never entered a tournament, I entered in a variety of different Pokémon that I knew either maxed out the Effort Values or close to doing so. My team has not been specifically trained or bred in a competitive nature, so any success seems to be purely luck.
I recently won a battle last night and wanted to showcase this video, which also was the closest I’ve had since playing.
Six 3D Classics were released on the eShop on the 3DS between June 2011 and March (or April for those not getting the code with Kid Icarus: Uprising) 2012 of various NES and arcade ports. The 3D effect brought a new dimension to the games that varied in age ranging from shooters to side scrollers. The six games in this collection are Excitebike, Xevious, Urban Champion, TwinBee, Kirby’s Adventure and Kid Icarus.
Excitebike is shown expanded with the 3D slider at 100%.
Excitebike was released as a launch title for the NES in 1985 and made its 3D debut on the eShop June 6, 2011. Shifting in and out of hyper drive while keeping the temperature gauge from overheating is one of the key elements that need attention immediately in order to reach the qualifying time. Along with these factors, the constant obstructions throughout the course along with other drivers, available in Selection B, can make the qualifying time and winning even more difficult. The 3D effect is possibly the most impressive in this title of the collection; it features the background expanding in depth rather than the foreground, reducing the amount of “ghosting” experienced while playing games in 3D.
Although the Nintendo Direct in October revealed the third installment of DLC for New Super Mario Bros. 2 would be released at the end of November, the release instead came Dec. 5, 2012, with the fourth and final release following on Dec. 20. The two packs released in the third installment includes Coin Challenge Pack C and Platform Panic Pack, which happen to rank quite a bit higher on the difficulty scale compared to the recent free DLC the week before. The final installment of the DLC includes Mystery Adventures Pack and Impossible Pack, the latter which is so difficult, does not include a star to indicate difficulty.
Level 2 of the Coin Challenge Pack C has a mini pipe at the top of the first section.
Coin Challenge Pack C ranks with a difficulty of three stars. The first stage in this pack allows the player to grab many coins by using each type of power-up in the game. The first section makes use of the Super Star, followed by the Super Leaf, Mega Mushroom and the Mini Mushroom. The second stage involves a trek through a pyramid, but the top path through the mini pipe should yield a better coin outcome compared to the lower path, if still Mini Mario. Once through the pipe though, use the Gold Flower in reserve to maximize the profits from the bricks and Gold Mushrooms. The third stage is best suited for use with the Gold Flower, which can be accessed near the first Star Coin. Many of the walls of the volcano interior are lined with bricks that would otherwise be difficult to generate the coins and Gold Mushrooms.
Mighty Bomb Jack is a 1987 release for the Nintendo Entertainment System by Tecmo, which received ports on the Commodore 64, Atari ST and Amiga in 1990. Later, the game was released as a download on the Wii Virtual Console in 2007, though most recently, the the 3DS release as a VC game on the eShop came Dec. 6 marking the first release to a handheld. Mighty Bomb Jack is the sequel to the arcade game Bomb Jack.
Mighty Bomb Jack was released by Tecmo in North America in 1987. The game hit the 3DS eShop Dec. 6, 2012, in North America.
The game made its release on the Japanese eShop in September, making a gap between the North American release three months. The game has been featured on the Japanese show called GameCenter CX featuring the show’s star Shinya Arino playing the game before a live audience, which has a fan-translation available at www.gamingcx.com. The game also was featured on episode 6 of the official translation of Retro Game Master, which used to be on Kotaku’s website.
Nintendo announced Nov. 22 that New Super Mario Bros. 2 players had reached 300 billion coins in its global coin counter, which is tallied through the 3DS’s spotpass feature. In recognition of the achievement, classic levels based on the original Super Mario Bros. and Super Mario Bros. 3 were released and available to players free through the shop that can be accessed in the game through Feb. 1, when the pack can be bought for $2.50.
New Super Mario Bros. 2 recently received the Gold Classics Pack for download. Featured is the bonus area from Super Mario Bros. 1-1.
The newly released pack Gold Classics Pack is the sixth DLC (downloadable content) pack released for NSMB2 for the 3DS. The pack has a difficulty rating of 1 out of 5 stars with a goal of 30,000 coins (maxing out the course coin counter). The levels, despite being in the Coin Rush mode offers plenty of opportunities to delay the player from reaching a time over. Between the levels, players can increase time with two midway-point flags offering an additional 100 seconds apiece, 65 10-second clock and 4 50-second clocks. The total time for the courses could reach 1350 seconds on the timer, which means every course could be thoroughly explored.
Final Fantasy keeps increasing the Roman numeral next to the franchise every few years, but IX remains a game that took quite the turn after the steam-punk VII entry and VIII’s military academy setting. IX returned to a world with kings, queens and castles, which also happens to have a continent shrouded in evil Mist.
Final Fantasy IX was released in North America for the PlayStation Nov. 14, 2000.
Final Fantasy began as Square’s answer to Enix’s Dragon Quest. The first game released in 1990 on the NES, though II not seeing a release in the West until 2003 on the Playstation and III’s release later on the DS in 2006 in a remake using 3D models. The series then reached the SNES when Final Fantasy IV was introduced to the West as Final Fantasy II in 1991. The fifth entry in the series, however, was not released in the West until 1999 on the PlayStation, although VI (known as III in the West) was released on the SNES in 1994. The series then began to make the change from sprite-based gameplay to 3D models with pre-rendered background with Final Fantasy VII releasing in 1997 and VIII in 1999 on the PlayStation. Of course, this bring the series to the game in discussion, Final Fantasy IX, which marks the last entry for the original PlayStation in 2000.
The newest entry of the Paper Mario series has gone portable with Sticker Star its recent release on the 3DS. This game marks the fourth in the series, which in this case the game is a throwback to adventure games of the 1980s where solving puzzles is the main focus and strategy in battles is limited to the inventory of stickers.
Paper Mario Sticker Star was released with a pre-order bonus of a giant-size sticker.
Sticker Star puts Paper Mario into a 3D environment, essentially making the 3DS appear as a diorama. Clouds hang from strings and most landscapes are made from cardboard. A few loose scraps and stickers applied correctly lead to the next location in this adventure game with RPG elements. Everything about the game seems well balanced and will actually require some thought instead of blazing through to the end. Unlike most other games released from Nintendo in the past few years, no tutorials will hold the player’s hand with each new item. Once the basic techniques are learned (timed attacks, defend, paperize), the only hints come from Kersti, which may be very vague at times.
Square Enix announced Oct. 30 that Dragon Quest VII will be released for the 3DS in 2013 in Japan. This entry in the series is considered the longest (excluding Dragon Quest IX). Doing a quick price check for the Dragon Quest games, VII is easily the most expensive and most elusive game to acquire (followed second by Dragon Quest V for the DS). With Nintendo handling the distribution of Dragon Quest titles in North America since the release of Dragon Quest VI for the DS. Considering the number of years since the initial release and limited availability of VII, the remake has a higher chance to reach the West following Square Enix’s evaluation of the Western market.
Every main series release of Dragon Quest released from 2005 to 2011.
Most gamers received the first Dragon Warrior (the original title of the series to avoid infringing on the DragonQuest trademark) as a free promotional item for renewing or signing up for year-long subscription to Nintendo Power in 1990 (following its initial release in 1989 for the Nintendo Entertainment System). The savings to the player yielded a surge of success for the franchise in the West when the next three games followed every year through 1992.
“It’s dangerous to go alone. Take this.” These words offered insight into the world just entered; it’s an open world for exploring, but a sword is necessary to keep the danger at bay. Released in 1985 and making the first appearance of a battery-backed cartridge released in North America, The Legend of Zelda ventured into new territory of the adventure game genre.
The original release of The Legend of Zelda was Aug. 22, 1987. The game was re-released for the Nintendo Entertainment System as part of the Classic Series in 1990.
The Legend of Zelda allowed players to complete the underground levels in almost any order. From early in the game, every level in the game is accessible, beside 4, 7 and 9. Without a driving storyline besides the manual and screen after staying on the title screen, the game lets the world open on its own. The simple plot keeps the focus on the exploration, with nothing bottlenecking the journey besides necessary items… not non-playable characters (NPCs) blocking the paths to continue to the next level. It truly is an adventure where exploring is not only the focus, but the cryptic clues from the old men in labyrinths is all the help available in-game.
Additional Downloadable Content (DLC) arrived Thursday for New Super Mario Bros. 2 following the Nintendo Direct announcement. This release features two packs: Gold Mushroom Pack and Coin Challenge Pack B. Once again leaderboards are available for the Challenge Pack and another set of stages is scheduled to come out in November.
Stage 2 of the Coin Challenge B Pack features Banzai Bills leaving coin trails after touching a Gold Ring.
Compared to the previous DLC from earlier in October, the difficulty increases for the coin collecting in the Gold Mushroom Pack and the Coin Challenge tosses new challenges to players to overcome. The Gold Mushroom Pack features many blocks and pipes containing the golden fungi to boost the coin counter. Coin Challenge Pack B offers runs through a ghost house with timed blocks, and comets and coins hurling toward the ground.