The Mario & Luigi series is releasing its fourth entry in August, which is a great time to take a look back at the previous entries leading to the duo to once again being the only playable characters (as of the last released trailer). The timed button pressing action/adventure RPG (Role Playing Game) series gives players a sense of increased urgency response to attacks and counterattacks, which have grown more complex while fine tuning the formula with each title.
Mario & Luigi Super Star Saga hit the handheld market for Nintendo’s Gameboy Advance in North America Nov. 17, 2003, beating the rest of the world’s release by a mere three days. The game begins with Peach’s voice becoming *literally* explosive. The duo head off to the Bean Bean Kingdom to find the cure where several twists come throughout the plot. Mario and Luigi attack with timed hits and defense in a similar style of Super Mario RPG. The timed button presses and strategic attack options extended from the familiar jump to hammers, fire and lightning powers as well as the staple of the series Bros. Attacks. The game has a lot of backtracking, which allows players to gain a sense of replay value to older areas that would otherwise be useless once traveled.
The Mario & Luigi saga continued with the subtitled DS title Partner’s in Time when released in North America Nov. 28, 2005. When Shroobs invade the Mushroom Kingdom of the past, Mario and Luigi team up with their baby versions, which utilizes the four face buttons on the DS for each character during battle. The special attacks can become tiresome from the skill needed to execute a strong attack, especially as the pace in which the button need to be pressed increases. The game would have been better if the present day areas consisted of more than Peach’s Castle.
Fans of the series were treated with the much-better-received DS title Bower’s Inside Story in North America Sept. 14, 2009. The game transitions between Mario and Luigi as well as Bowser, if the brothers happen to be inside him at the time. With the addition of the vacuum attack with Bowser, Mario and Luigi can take to the battle as well. The battle flow has a smooth transition between using X and Y for Bowser and A and B for the brothers. The difficulty was scaled back by the dexterity needed compared to the previous title. The game still seems a little difficult to traverse to particular areas in comparison to Partner’s in Time, but the world is defiantly less linear as well.
The upcoming 3DS entry in the series entitle Dream Team is scheduled to release in North America Aug. 11, 2013.
- Enter the Wild World of Mario and Luigi: Dream Team Bros (whatsyourtagblog.com)
- Mario & Luigi: Dream Team E3 Trailer (mynintendonews.com)
- E3 2013: Nintendo Announces Mario & Luigi Dream Team (intomobile.com)
- Mario & Luigi: Dream Team News (megagameshub.com)
- Luigi the Kaiju in Mario & Luigi: Dream Team (destructoid.com)
- Finally, Luigi Is MUCH Bigger Than Mario (kotaku.com)
- Mario & Luigi: Dream Team’s art is B-E-A-utiful (destructoid.com)
- Mario & Luigi: Dream Team Bros – review (guardian.co.uk)
- Mario & Luigi: Dream Team reviews begin, all the scores here (vg247.com)
- Mario & Luigi: Dream Team Bros – review (oddonion.com)