The Etrian Odyssey IV: Legends of the Titan, released by Atlus in North America Feb. 26, 2013, marks the first entry in the series made specifically for the 3DS, which also happens to not be not face the problem with most Atlus games: limited availability. This game is available for download on Nintendo’s eShop as well as physical cartridge.
The Etrian Odyssey series originated on the DS in 2007 with a first person perspective used throughout the dungeons which can also be viewed on the map below with an overhead view. The map, however, is drawn by the player to provide a depict the dungeon to make sequential trips easier to navigate, including secret passages, treasure chests and FOEs (Formido Oppugnatura Exsequens).
The game follows a guild, led by the player, to explore caves and the terrain on foot and by balloon. The difficulty rises from the customization of the party members, knowing which setup is best for the situation. What would normally be considered a balanced party in most RPGs could be a death sentence depending on the encounter faced. Thankfully, players can build a guild of up to 30 customizable characters, though only five (and on occasion a sixth) can join in a trek to battle monsters.
In the course of the play though the boss of the fourth land, taking advantage of resting and retiring in later stages allows for better allotment of skill points. Although the price of losing two levels of growth to rearrange the skill points seems like a high price, not having the correct combination of skills could make the difference in victory and defeat in later battles. Pushing through until level 42 seems to be a good idea for players unsure about resting the first time, as the level will still remain high enough that skills, using prerequisites, will be available in the Master class.
Subclassing is another important part of character customization. The subclass will half the maximum potential that it would have as a primary class, and, those with only one skill point, are removed from the roster for applying skill points. With the limitations of the the subclass, careful thought and allocation of a character’s strengths and weaknesses need to be assessed.
The game brings new enhancements in the franchise by having the FOE in areas being represented through more than a floating orb of energy. The first-person perspective makes incredible use of the 3D capabilities, streetpassing and using QR codes allow for guest members to fight alongside the guild as well.
The fourth entry in the series does seem to be slightly on the easier side compared to the three DS games, but, as alluded to earlier, the later parts of the game increase the difficulty by forcing players to specialize for the battles.
Overall, the game is a great opportunity for first-time players of the franchise to immerse themselves in the world of Etrian Odyssey. The story is full of twists and turns that will offer surprises and advancement with every new floor and area entered.
Etrian Odyssey IV: Legends of the Titan was released in North America Feb. 26, 2013, as well as Nintendo’s eShop.
For more information about Etrian Odyssey IV: Legends of the Titan, visit http://www.atlus.com/etrian4/.
- Essential tips for Etrian Odyssey IV (destructoid.com)
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- Etrian Odyssey IV: Legends of the Titan review (gajeles.wordpress.com)
- At long last, Fire Emblem and Etrian Odyssey can be recommended to the mainstream (joystiq.com)
- Etrian Odyssey IV Is Beating The Crap Out Of Me, And I Love It (kotaku.com)
- Etrian Odyssey 4: Legends of the Titan review: our retired explorer (polygon.com)
- Etrian Odyssey IV: Legends of the Titan review (gamesradar.com)