Six 3D Classics were released on the eShop on the 3DS between June 2011 and March (or April for those not getting the code with Kid Icarus: Uprising) 2012 of various NES and arcade ports. The 3D effect brought a new dimension to the games that varied in age ranging from shooters to side scrollers. The six games in this collection are Excitebike, Xevious, Urban Champion, TwinBee, Kirby’s Adventure and Kid Icarus.
Excitebike was released as a launch title for the NES in 1985 and made its 3D debut on the eShop June 6, 2011. Shifting in and out of hyper drive while keeping the temperature gauge from overheating is one of the key elements that need attention immediately in order to reach the qualifying time. Along with these factors, the constant obstructions throughout the course along with other drivers, available in Selection B, can make the qualifying time and winning even more difficult. The 3D effect is possibly the most impressive in this title of the collection; it features the background expanding in depth rather than the foreground, reducing the amount of “ghosting” experienced while playing games in 3D.
Xevious saw its release in arcades in 1982 followed by ports to various systems over the years. When the game released on the eShop July 21, 2011, players were allowed to experience the classic gameplay with layered clouds and ship passing over the terrain, which also contains enemies that can be bombed rather than shot from the craft. The 3D effect on this game might require a smaller amount on the gauge, since “ghosting” can be experienced more easily, since the distance between the craft and the terrain increases, rather than expanding the screen.
Urban Champion was a release for the NES in 1986. The enhanced 3D version released Aug. 18, 2011, along with a quicks save option to continue progressing toward the high rankings at a later time. Although the game has not received the best praise over the years, its simple weak or strong punch that can either hit high or low mechanics, means experiencing it in 3D simply breaths new life into a mostly forgettable game. This game also features a 2-player game if another 3DS with the game installed is available.
TwinBee is another arcade game, which was released in 1985, with its Sept. 22, 2011, 3D release based on the NES port. The left and right sides of the screen are replaced with a curtain to create more of a 3D effect to fit the ratio of the port’s screen. Pelting clouds with ammo to make the bells appear and shooting homing bombs to the terrain below should allow a bit more gameplay opportunities than Xevious. Most of the 3D effects that applied to Xevious also apply to TwinBee; a lower 3D gauge should work the best during play.
Kirby’s Adventure was one of the final generation of NES games that pushed the system that saw its release in 1993. The 3D version was released on the eShop Nov. 17, 2011, and made a flat kirby appear among the 3D layers of the original game, again, cropped to accommodate the ratio. Considering the game is a port of the original, using layers to achieve the 3D effect works perfectly. Turning the 3D effect to the max still will present a very nice picture during play with no effects of “ghosting” whatsoever.
Kid Icarus was released in North America, stripped of its save feature from the FDS version, in 1986. That feature was brought back for the 3DS version, though, which was available with a pre-order pickup of Kid Icarus: Uprising March 23, 2012, then available for sale through the eShop April 19, 2012. Since the original game only had blank backgrounds, the 3D effect is created by creating a background and changing the distance from the foreground to the background, which can result in “ghosting” if the 3D gauge is higher than 50%. Other than the 3D, this version also has added a few features to make completion easier in custom mode, which includes floating, continuous shots, jump while aiming up and faster arrows with larger hit detection.
After the release of Kid Icarus, no more games have been announced for the 3D Classics collection.
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