Although the Nintendo Direct in October revealed the third installment of DLC for New Super Mario Bros. 2 would be released at the end of November, the release instead came Dec. 5, 2012, with the fourth and final release following on Dec. 20. The two packs released in the third installment includes Coin Challenge Pack C and Platform Panic Pack, which happen to rank quite a bit higher on the difficulty scale compared to the recent free DLC the week before. The final installment of the DLC includes Mystery Adventures Pack and Impossible Pack, the latter which is so difficult, does not include a star to indicate difficulty.
Coin Challenge Pack C ranks with a difficulty of three stars. The first stage in this pack allows the player to grab many coins by using each type of power-up in the game. The first section makes use of the Super Star, followed by the Super Leaf, Mega Mushroom and the Mini Mushroom. The second stage involves a trek through a pyramid, but the top path through the mini pipe should yield a better coin outcome compared to the lower path, if still Mini Mario. Once through the pipe though, use the Gold Flower in reserve to maximize the profits from the bricks and Gold Mushrooms. The third stage is best suited for use with the Gold Flower, which can be accessed near the first Star Coin. Many of the walls of the volcano interior are lined with bricks that would otherwise be difficult to generate the coins and Gold Mushrooms.
Platform Panic Pack has a four-star difficulty as players try to keep a balance on the moving footing throughout the stages.The first stage is a roller coaster ride hosted by Peepas in which not every platform will follow the same path while trying to maximize the coin count. The most direct path involves standing on the last platform of the first ride and the middle platform on the second ride. Stage two consists of the green snake-like platforms that stream over the purple poisonous pond below, which is actually fairly simple. The out-of-reach Star Coin can be reached with a timed jump from a Para-Goomba. The final stage is on the back of a Dry Bones trains that bobs through a lava-filled cave. Although the stage is pretty straight forward, the abundance of Bullet Bills will keep things interesting.
Mystery Adventures Pack keeps an even pace with a three-star difficulty while searching for the path for the most coins. The first stages takes place inside a pyramid, where making use of the Super Star that’s in a block close to the beginning is a good idea, as many of the coin blocks will actually generate another Super Star if it’s still active. Besides being invisible, the player is also allowed to move faster to cover more ground. Stage two begins in what appears to be a Toadhouse, but it quickly changes to a ride atop flying question blocks. Make use of the Koopa Troopas to gather anything out of reach and try to find the hidden vine to collect multiple Gold Mushrooms. The third stage is a run through a castle-like area where tons of secrets exist. By doing certain actions, such as running into a non-brick covered wall to scroll the screen and pounding the stakes of Chain Chomps. Almost everywhere in this level is a place to gain more coins.
Impossible Pack, once again, has a difficulty higher than the 5 stars with a goal of 100 coins. These levels contain no power-ups or coins, except for the midway point that will return the status of Super Mario along with 100 more seconds on the timer. Don’t expect a run through Impossible Pack to be much easier using White Raccoon Mario, as the 50-second clock at the beginning of each level is not accessible, making the player do a mad dash for the finish before the timer is out. The first level contains a stretch of water with enemies that will track the player. The second section has birds flying from the right, followed by Bob-ombs dropping from pipes, then Spineys being thrown from overhead. The third section features the Hammer Bros. matched with Chain Chomps as the last line of defense before the flagpole. The second stage has moving platforms coupled with fireball bars in the first section. The second section contains for fireball bars and platforms, but timing has to be precise in order to reach the top of the platforms to continue to the flagpole. The last stage has the purple poison that will occasionally rise to the middle of the stage. While dodging enemies and hazards along the way, the player must reach the end of the path to reach the final flagpole. As the coin count is based only on the timer, reaching the top of the flagpole as quickly as possible is necessary to reach the 100 coin goal.
Coin Challenge Pack C and Platform Panic Pack released as DLC in North America Dec. 5, 2012. Mystery Adventures Pack and Impossible Pack released as DLC in North America Dec. 20, 2012.
More information about the DLC for New Super Mario Bros. 2 is available at http://newsupermariobros2.nintendo.com/coin-rush/ as well as the leaderboard for Coin Challenge Pack A, B and C.
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