Nintendo announced Nov. 22 that New Super Mario Bros. 2 players had reached 300 billion coins in its global coin counter, which is tallied through the 3DS’s spotpass feature. In recognition of the achievement, classic levels based on the original Super Mario Bros. and Super Mario Bros. 3 were released and available to players free through the shop that can be accessed in the game through Feb. 1, when the pack can be bought for $2.50.
The newly released pack Gold Classics Pack is the sixth DLC (downloadable content) pack released for NSMB2 for the 3DS. The pack has a difficulty rating of 1 out of 5 stars with a goal of 30,000 coins (maxing out the course coin counter). The levels, despite being in the Coin Rush mode offers plenty of opportunities to delay the player from reaching a time over. Between the levels, players can increase time with two midway-point flags offering an additional 100 seconds apiece, 65 10-second clock and 4 50-second clocks. The total time for the courses could reach 1350 seconds on the timer, which means every course could be thoroughly explored.
The first stage is based on the original Super Mario Bros. levels 1-1 and 1-2, which includes every coin-bonus-type screen featured in the original game as well as four additional bonus areas, which did not appear in the original. Where the original bonus area pipe appeared (the last pipe before the first pit), now houses level 1-2. The underground area, of course, no longer has a functioning warp zone, but does include the entrances to the A Mega Mushroom gives the player the option to run through the rest of the stage making the Gold Mushrooms fall from the sky. Be careful not to run through the staircase at the end, as doing so would make reaching the top of the flagpole difficult without the tail. A bonus area in the sky includes a cannon that causes the player to run non-stop through the area, so follow the coin path to reach a Star Coin. Another bonus area in the sky resembles 8-3, but only with its hidden blocks within the brick background castle. This course begins with 100 seconds, but with 16 10-second clock boosts and 2 50-second clock boosts, more than enough time is allotted to find the Star Coins and to reach a high coin count for the first stage.
The second stage features levels from Super Mario Bros. 3 and begins with the sky bonus area from World 1-3’s bonus musical note. With the addition of all the flying 10-coins and a 100-coin, the auto-scroll will keep players jumping to catch them all before exiting a pipe when the area stops scrolling. Upon exiting the pipe, World 1-1’s level begins with plenty of chances to cash in with the enemies after activating gold rings. Near the half-way point of the stage, a pipe in the ground leads to World 1-5’s level, where defeated Piranha Plants’ pipe launch coins and, although the bonus music notes are not programmed into this game, a bonus still exists from bouncing toward the sky. Two bonus areas in this level include the original Mario Bros. arcade level (or Battle Mode from SMB3) and an area containing a giant 2 made of coins. At the end of the level, look closely, because an infinite coin area exists near the flag pole, where a lot of the excess time pays from the 24 10-second clock boosts and 1 50 second-clock boost in the stage.
The final stage for the Gold Classics Pack is a recreation of SMB’s 1-4 stage featuring a Bowser battle at the end. The stage could be relatively short, but the red pipe above the first question block leads to World 1-1 of NSMB2 (yes, the game being played). The main difference for this version of 1-1 is the massive amounts of Gold Blocks that spew coins. Clever usage of the paths back and forth between the areas will allow for a better chance of grabbing all the coins as waiting for the blocks to spew coins takes quite a few seconds off the clock. With a 100-second adding midway flag, 25 10-second clock boosts and a 50-second clock boost, players will be glad that immediately beating Bowser stops the clock for the final area of the stage. Reminiscent of Super Mario World’s final Special World stage, the final stretch has the words “THANK YOU” appear in coins before reaching a randomized coin block that can deliver a 100 coin as well as the flag pole.
After exploring the levels thoroughly and landing on top of the flag pole, reaching the 30,000 coin goal should be simple. It’s also a fun nostalgic way to reach the million coin goal set by the game. This pack is quite possibly the best released to date, and with the more DLC packs arriving soon it may be tough to top it.
Gold Classics Pack released as DLC in North America Nov. 22, 2012.
More information about the DLC for New Super Mario Bros. 2 is available at http://newsupermariobros2.nintendo.com/coin-rush/ as well as the leaderboard for Coin Challenge Pack A and B.
A review for New Super Mario Bros. 2 on Hai 5 Cheese is available at https://hai5cheese.wordpress.com/2012/09/21/3ds-review-new…r-mario-bros-2/.
- 3DS Review: New Super Mario Bros. 2 (hai5cheese.wordpress.com)
- New Super Mario Bros. 2 DLC Brings Back Classic Levels, 300 Billion Coins Collected [Video] (jacehallshow.com)
- New Super Mario Bros 2’s Gold Classic Pack Gives You a Platforming Mixtape (1up.com)
- New Super Mario Bros. 2 gets free SMB and SMB3 levels, available now (joystiq.com)
- New Super Mario Bros. 2 gets free DLC of classic Mario levels (geek.com)
- Nintendo Offering Free NES, SNES Levels For ‘New Super Mario Bros. 2’ (multiplayerblog.mtv.com)
- New Super Mario Bros 2 Owners Get Free Coin Rush Course Pack Based on Classic Games (mynintendonews.com)
- New Super Mario Bros. 2 DLC celebrates 300 billion coin tally (vg247.com)
- New Super Mario Bros. 2 Players Collect 300 Billion Gold Coins, DLC Incoming (news.softpedia.com)
- New Super Mario Bros. 2 DLC expands with classic Super Mario Bros. levels remade (polygon.com)