Although the Nintendo Direct in October revealed the third installment of DLC for New Super Mario Bros. 2 would be released at the end of November, the release instead came Dec. 5, 2012, with the fourth and final release following on Dec. 20. The two packs released in the third installment includes Coin Challenge Pack C and Platform Panic Pack, which happen to rank quite a bit higher on the difficulty scale compared to the recent free DLC the week before. The final installment of the DLC includes Mystery Adventures Pack and Impossible Pack, the latter which is so difficult, does not include a star to indicate difficulty.
Level 2 of the Coin Challenge Pack C has a mini pipe at the top of the first section.
Coin Challenge Pack C ranks with a difficulty of three stars. The first stage in this pack allows the player to grab many coins by using each type of power-up in the game. The first section makes use of the Super Star, followed by the Super Leaf, Mega Mushroom and the Mini Mushroom. The second stage involves a trek through a pyramid, but the top path through the mini pipe should yield a better coin outcome compared to the lower path, if still Mini Mario. Once through the pipe though, use the Gold Flower in reserve to maximize the profits from the bricks and Gold Mushrooms. The third stage is best suited for use with the Gold Flower, which can be accessed near the first Star Coin. Many of the walls of the volcano interior are lined with bricks that would otherwise be difficult to generate the coins and Gold Mushrooms.
Mighty Bomb Jack is a 1987 release for the Nintendo Entertainment System by Tecmo, which received ports on the Commodore 64, Atari ST and Amiga in 1990. Later, the game was released as a download on the Wii Virtual Console in 2007, though most recently, the the 3DS release as a VC game on the eShop came Dec. 6 marking the first release to a handheld. Mighty Bomb Jack is the sequel to the arcade game Bomb Jack.
Mighty Bomb Jack was released by Tecmo in North America in 1987. The game hit the 3DS eShop Dec. 6, 2012, in North America.
The game made its release on the Japanese eShop in September, making a gap between the North American release three months. The game has been featured on the Japanese show called GameCenter CX featuring the show’s star Shinya Arino playing the game before a live audience, which has a fan-translation available at www.gamingcx.com. The game also was featured on episode 6 of the official translation of Retro Game Master, which used to be on Kotaku’s website.
Nintendo announced Nov. 22 that New Super Mario Bros. 2 players had reached 300 billion coins in its global coin counter, which is tallied through the 3DS’s spotpass feature. In recognition of the achievement, classic levels based on the original Super Mario Bros. and Super Mario Bros. 3 were released and available to players free through the shop that can be accessed in the game through Feb. 1, when the pack can be bought for $2.50.
New Super Mario Bros. 2 recently received the Gold Classics Pack for download. Featured is the bonus area from Super Mario Bros. 1-1.
The newly released pack Gold Classics Pack is the sixth DLC (downloadable content) pack released for NSMB2 for the 3DS. The pack has a difficulty rating of 1 out of 5 stars with a goal of 30,000 coins (maxing out the course coin counter). The levels, despite being in the Coin Rush mode offers plenty of opportunities to delay the player from reaching a time over. Between the levels, players can increase time with two midway-point flags offering an additional 100 seconds apiece, 65 10-second clock and 4 50-second clocks. The total time for the courses could reach 1350 seconds on the timer, which means every course could be thoroughly explored.