Final Fantasy keeps increasing the Roman numeral next to the franchise every few years, but IX remains a game that took quite the turn after the steam-punk VII entry and VIII’s military academy setting. IX returned to a world with kings, queens and castles, which also happens to have a continent shrouded in evil Mist.
Final Fantasy IX was released in North America for the PlayStation Nov. 14, 2000.
Final Fantasy began as Square’s answer to Enix’s Dragon Quest. The first game released in 1990 on the NES, though II not seeing a release in the West until 2003 on the Playstation and III’s release later on the DS in 2006 in a remake using 3D models. The series then reached the SNES when Final Fantasy IV was introduced to the West as Final Fantasy II in 1991. The fifth entry in the series, however, was not released in the West until 1999 on the PlayStation, although VI (known as III in the West) was released on the SNES in 1994. The series then began to make the change from sprite-based gameplay to 3D models with pre-rendered background with Final Fantasy VII releasing in 1997 and VIII in 1999 on the PlayStation. Of course, this bring the series to the game in discussion, Final Fantasy IX, which marks the last entry for the original PlayStation in 2000.
The newest entry of the Paper Mario series has gone portable with Sticker Star its recent release on the 3DS. This game marks the fourth in the series, which in this case the game is a throwback to adventure games of the 1980s where solving puzzles is the main focus and strategy in battles is limited to the inventory of stickers.
Paper Mario Sticker Star was released with a pre-order bonus of a giant-size sticker.
Sticker Star puts Paper Mario into a 3D environment, essentially making the 3DS appear as a diorama. Clouds hang from strings and most landscapes are made from cardboard. A few loose scraps and stickers applied correctly lead to the next location in this adventure game with RPG elements. Everything about the game seems well balanced and will actually require some thought instead of blazing through to the end. Unlike most other games released from Nintendo in the past few years, no tutorials will hold the player’s hand with each new item. Once the basic techniques are learned (timed attacks, defend, paperize), the only hints come from Kersti, which may be very vague at times.
Square Enix announced Oct. 30 that Dragon Quest VII will be released for the 3DS in 2013 in Japan. This entry in the series is considered the longest (excluding Dragon Quest IX). Doing a quick price check for the Dragon Quest games, VII is easily the most expensive and most elusive game to acquire (followed second by Dragon Quest V for the DS). With Nintendo handling the distribution of Dragon Quest titles in North America since the release of Dragon Quest VI for the DS. Considering the number of years since the initial release and limited availability of VII, the remake has a higher chance to reach the West following Square Enix’s evaluation of the Western market.
Every main series release of Dragon Quest released from 2005 to 2011.
Most gamers received the first Dragon Warrior (the original title of the series to avoid infringing on the DragonQuest trademark) as a free promotional item for renewing or signing up for year-long subscription to Nintendo Power in 1990 (following its initial release in 1989 for the Nintendo Entertainment System). The savings to the player yielded a surge of success for the franchise in the West when the next three games followed every year through 1992.
“It’s dangerous to go alone. Take this.” These words offered insight into the world just entered; it’s an open world for exploring, but a sword is necessary to keep the danger at bay. Released in 1985 and making the first appearance of a battery-backed cartridge released in North America, The Legend of Zelda ventured into new territory of the adventure game genre.
The original release of The Legend of Zelda was Aug. 22, 1987. The game was re-released for the Nintendo Entertainment System as part of the Classic Series in 1990.
The Legend of Zelda allowed players to complete the underground levels in almost any order. From early in the game, every level in the game is accessible, beside 4, 7 and 9. Without a driving storyline besides the manual and screen after staying on the title screen, the game lets the world open on its own. The simple plot keeps the focus on the exploration, with nothing bottlenecking the journey besides necessary items… not non-playable characters (NPCs) blocking the paths to continue to the next level. It truly is an adventure where exploring is not only the focus, but the cryptic clues from the old men in labyrinths is all the help available in-game.