Enjoy the 1985 Mario running through the level while smashing bricks, crushing Goombas and sliding down the flagpole? Following the success of the “New” series on the Wii, Nintendo has published New Super Mario Bros. 2 (NSMB2) for the 3DS pushing coin collecting as the main attraction.
Once again, Princess Peach (or Toadstool for the audience unfamiliar with the name change in the U.S. with Mario 64) has once again been kidnapped by Bowser (also known as King Koopa). The Mushroom Kingdom has been infiltrated not only by Bowser, but his seven Kooplings. Mario must make his way through to Bower’s castle to rescue Peach, but this time around, he’s able to “cash in” on the many minions with the new power-up ability: the Gold Flower.
Coins to the player have usually been for one thing: an extra life. The Gold Flower, which is basically a Fire Flower that gives Mario the midas touch. Suddenly bouncing on enemies starts racking up coins. Not having enough lives will quickly become a thing of the past as almost every gold fire ball collision will cause coins to appear. Although the power-up doesn’t carry to the next level, the sheer number of coins that become available will soon become apparent with the individual level coin counters.
NSMB2 also brings back the Super Leaf, which recently resurfaced in Super Mario 3D Land, with Mario donning only the ears and tail instead of the entire tanooki suit. The Super Leaf brings back the muscle memory used from Super Mario Bros. 3: running to fill the P-meter and holding down the jump button to fly into the sky. One difference that will save on the once rapid button pressing to descend from the heights is gone (just as in Super Mario 3D Land) as holding the jump button will cause Mario to slowly drop back toward the ground. The power-up brings another improvement with the tail spin availability underwater.
Although any Mario game’s goal is to save the princess, NSMB2 aims to add replay value by challenging players to compete in Coin Rush mode with Street Pass. The worlds completed determine which levels appear in the three-level packs. Beginning with 100 seconds and only one shot, make it to the goal with the highest number of coins available to dominate the Street Pass crowd.
If competition seems to be sparse, the other angle to tackle is contributing to the Global Coin Count. Other replay options include individual goals such as finding all the Star Coins, topping the individual coin counter for every level and going for the title screen change at 1 million coins.
While the 3D slider stays stationary on most games, this is a must-see gorgeous effect throughout the entire playthrough. The layers in scenery make the image seem like a digital diorama. The sounds and music are mostly taken from the original NSMB for the DS but have a few tweaks in the tracks. The game is loads of fun with plenty of replay options along with the familiar controls associated with Mario.
New Super Mario Bros. 2 released in North America Aug. 19, 2012, for retail as well as digital download.
The official website is http://newsupermariobros2.nintendo.com.
- New Super Mario Bros. 2 Review (godisageek.com)
- Review: New Super Mario Bros. 2 proficient, but not magical (business.financialpost.com)
- Review: New Super Mario Bros. 2 is solid, but doesn’t move the series forward (o.canada.com)
- Review: New Super Mario Bros. 2 (3DS) (bnbgaming.com)
- New Super Mario Bros. 2 on 3DS: The problem with a gold standard (games.com)